Your in a room. Next to you is a door. You are wearing an outfit others would consider atrocious, but you consider the peak of fashion.
This is because you are VisorDweeb. that is not your real name, but nobody cares about your real name when VisorDweeb is a lot funnier to say.
Whats the gameplan?

>free style the game

No, you aren't gonna freestyle this. You are gonna go as by the books as possible. You will scour absolutely every single command that showed up from that >help command, and you are going to obliterate this toddler puzzle.

It is time to do what every programmer does best: Browse the official documentation. You are not actually that much of a programmer, as you lean more on the hardware side, but you think the point still works.

> fix posture. you will remember this when you are older.
Lemon: >Just spectate and marvel at his programming skills
>remember to take breaks dont wanna cramp your hands
> fix posture. you will remember this when you are older.
>remember to take breaks dont wanna cramp your hands

You ponder why the COMMANDs are showing concern over your health now, of all times. You do somewhat appreciate the thoughts, but at this point if you were not aware that bad posture was, in fact, bad, you think that you would have some bigger problems on your plate than posture.
Also, since you figure there will not be another opportunity to bring this up, you managed to scrounge up what you think are the currently most valuable commands. You do not feel like explaining them all to you, so you just have a list of names and argument names:
>help
>walk (direction) (distance)
>jump (height) (direction)
>attack (direction) (id)
>comp_toggl
>pick-up (name)
>stat_toggl
>identify (direction) (distance)
There were, of course, MANY other commands for this thing. Some of them were downright stupid. ">etmitifdo"???? What does that even mean? Why is there no description??? Every single other command that you read had a description, yet this one did not.
You assume that whatever it does is either pointless, detrimental, or nothing at all, and move on with your escape.

>comp_toggl

This command toggles a compass, which is supposed to, and you quote: "Make Direction Input Easier, as Well as More Consistent." You struggled to comprehend how exactly this works for a little while, but have decided it is not worth the effort.
It looks like the last walk command of south has had an impact on the compass, assuming it visually works like a regular compass. You really, really hope it visually works like a regular compass.
Does this mean that the camera direction is now south, or that the character is looking south?

>move north lets test it out
After changing the command to walk since you assume that was the intention... Success! Looks like the compass does visually function properly. And now you can also see a closed door without a handle on it.Of course. Of course the door has no handle. Why is this the major theme in this place, anyways? Is it some kind of metaphor you don't understand? There was no command to open a door, so you assumed that the doorways would automatically open once you tried to walk towards them. But of course it can't be that easy! It can never be easy! Not here!

>analyz_econ_emeaitopego
>move west THEN move north


This was pointless, but you did it anyways. At least now you are pretty sure you know there is only one door, you guess?

>analyz_econ_emeaitopego

You are not doing that.

>walk forward

Success, you guess? No. This just isn't it. This really is just not it right now.

You really thought reading all the help commands would, you know, Help. You should have known better.
The worst part about this is that this is so clearly one of those goddamn awful and amateur and stupid puzzles that are only obvious to their creators. This moronic escapade of a starting part probably is not even meant to be a challenge. You are assuming this because you know H.N, and know that H.N. absolutely loves playing the long game when it comes to "mischievous actions"- Wait! What a blunder! You meant "mischievious actions", because H.N. is a moron that can't even pronounce mischief right.
There is absolutely something you are missing right now. You are constantly scrawling through your memory, trying to figure out what you could have skimmed over. You are pretty sure whatever you last put into the button puzzle was correct, because otherwise this door probably would not be open. Was this door open before you put in that pattern?
You doubt it. H.N. loves repeating patterns more than a lot of other stuff, so the pattern of "do thing door open" is obviously repeating here. Is that even really a pattern, though?
Urgharghahgrwuhwdauhidwaiuhdwajknlcdcxjlkxzcljkzx ljk!!>PIJ!L:!?>1/1/!1///.... Where is all this self doubt coming from, especially now of all times??? Whatever. You should probably just go back to putting inputs into the stupid terminal and flailing around and about like an idiot, since that's about all you can do here.

Lemon: 🍋h geez man im s🍋 s🍋rry y🍋u feel like this...i am really trying and y🍋u are t🍋🍋 that sh🍋uld acc🍋unt t🍋 s🍋mething right???...l🍋🍋k i kn🍋w this situati🍋n isnt ideal in fact its far fr🍋m it but we have t🍋 be str🍋ng 🍋therwise H.N. WILL win and that w🍋nt be g🍋🍋d f🍋r either 🍋f us 🍋kay? y🍋u g🍋t this vis🍋rdweeb keep g🍋ing
>go walk to the door
>go walk to the door

You don't bother with all the nitpicking about how the movement required you to do very specific inputs with the walk command and taking advantage of its distance argument to get right up close to the door, because that would be boring. But here it is, although you are not sure what is supposed to be done here now.

(ignore that last comment i cant delete it for some reason)
>Interact with door
>Interact with door

There is no interact command. You so, so, desperately wish there was. If there was, you absolutely would have listed it as one of the valuable commands.

Lemon: 🍋kay uh just
>walk through door