Your in a room. Next to you is a door. You are wearing an outfit others would consider atrocious, but you consider the peak of fashion.
This is because you are VisorDweeb. that is not your real name, but nobody cares about your real name when VisorDweeb is a lot funnier to say.
Whats the gameplan?

>walk left

You are now back in the previous room. Well, the stick figure is, not you.

>walk north to the other rooms

You do not particularly understand the goal here? Unless it is to go up to that other monster door higher north.
That would still feel mildly pointless, since there is no apparent benefit to slaying CREATUREs, but that is better to you than pointlessly wandering around this maze.

>Black out the square corresponding to the room with the CREATURE you have just slain. (MSPFA COMMAND)

You really really hope that there is no reason to go back to these rooms later.
Having to smudge off the WET INK to add something new would be gross and annoying and you would rather not do that ever.

>yes go fight more creatures gain EXP or something
Okay. Now I'm back to command something. Thank you Lemon for being there in the mean time.
> Enter ">stat_toggl" to see if there have been any changes.
"eat a big piece of bread, but dont say big words"
>yes go fight more creatures gain EXP or something

You currently do not think that is a good idea, due to that last ASSAULT (Will most likely be a temporary term until you think of a more clever one. Maybe something to do with it being in a bad game? TERM-CRAFTING is a challenge when you already have a large backlog of them.) bringing the stick figure's HP value being 2 after you checked the stat screen.
Hits were definitely taken on both sides but you did not expect to already be down to one fifth of the HP value already. At least you also get to see that the WEAPON has brought the ATK stat up by 2, even if you could not >attack at all at ATK 1.

> Enter ">stat_toggl" to see if there have been any changes.

Oh. You already >stat_toggl'd before seeing that command.
The stick figure has been moved slightly in honor of this wasted time.

>okay..okay...uh look around for loot something to heal you or a better weapon
>okay..okay...uh look around for loot something to heal you or a better weapon

This is very embarrassing, but when trying to start searching around the general area that is known for "loot something to heal you or a better weapon" you almost immediately realized you marked the map off incorrectly.
You have tried to adjust it to make up for this but it really just is not good. The sad face room with no question mark squiggle is a checkmark room that was labelled incorrectly, and the one with the squiggle has not been explored yet.
The wall will be covered top to bottom in PEN INK once you officially decide the map is no longer important, as to cover up your blunder. Actually that sounds like a lot of effort for something nobody will see so you will probably not do that.

> VD: Explore the edges of the labyrinth, while being careful not to engage anymore CREATURES. Maybe there's an important door that exits it somehow!
"eat a big piece of bread, but dont say big words"
> VD: Explore the edges of the labyrinth, while being careful not to engage anymore CREATURES. Maybe there's an important door that exits it somehow!

As you were following the path of the K layer, you happened upon a CREATURE that blocked your path. This made you move up to J12, where you discovered something.

A new WEAPON. If you were given the chance to have your previous one for longer, you might have felt a bit sentimental about this. You assume the new WEAPON is better than your current one because it has slightly more detail, and is farther away from the starting room. You doubt even H.N. could mess up game balance that poorly.
You >pick-up the new WEAPON.

The animations in this game are so annoyingly inconsistent. Why does the >pick-up sometimes have the character do a whole pose and such, while other times not even bothering to make the character move closer to the weapon? Actually, on that train of thought, it seems like holding a WEAPON may potentially increase the range of items you can influence with commands, since before you had to be much closer when picking up the old WEAPON.

You update the WALL MAP accordingly, and you are also now calling it the WALL MAP.

> VD: Apply small amount of GLUE to KNIFE EDGE, then use KNIFE EDGE to scrape a layer of GLUE on WALL MAP EMBARASSMENTS to lightly cover up the BLACK ink with a WHITE glue, making sure to only apply a light layer so it dries FASTER.
"eat a big piece of bread, but dont say big words"
> VD: Apply small amount of GLUE to KNIFE EDGE, then use KNIFE EDGE to scrape a layer of GLUE on WALL MAP EMBARASSMENTS to lightly cover up the BLACK ink with a WHITE glue, making sure to only apply a light layer so it dries FASTER.

You put the glue on the non-curved side of the blade. This also causes you to notice just how un-viscous this glue is. If all goes to plan, you will not need to touch this glue container again, ever.
If all does not go according to plan, you will still try to avoid touching this glue container again.

Normally, you would worry about the glue hardening too quickly to apply it, but from the previous SPEAR ATTEMPT you know this is not a relevant concern.

This... did not help as much as you thought it would.

Great. Awesome. Really appreciate this.
Having a great time right now.

You do not know why you even expected anything better. Was the GLUE amount too much? Too little? This uncertainty about everything is causing you some major frustration.
Your SUCCESS STREAK is faltering.

>get the notebook from the chest rip a clean page or just a page and glue them to the wall
>get the notebook from the chest rip a clean page or just a page and glue them to the wall

You cut to the chase immediately, because you are now MILDLY ANNOYED at this whole situation.
Maybe it would be better to just cut your losses and move on?

>Continue going around edges. (MSPFA COMMAND)

First thing of note occurred at A13, after searching for a short time.

You are not too sure what to make of this thing. It looks very strange.
You command the stick figure to >pick-up the "C_PL2168410", which is the name that showed up when you >identify'd it.

Is it... a CHESTPLATE?
You are amused by the CHESTPLATE? making the stick figure look mildly uncomfortable.

>check stats see if this chest plate has any cool effects