In topic: "VisorDweeb: The Dweebing of Visor"

Monday, October 13th, 2025, 11:11 PM22 days ago

> VD: Explore the edges of the labyrinth, while being careful not to engage anymore CREATURES. Maybe there's an important door that exits it somehow!


More filled out map now.

As you were following the path of the K layer, you happened upon a CREATURE that blocked your path. This made you move up to J12, where you discovered something.


A new WEAPON!

A new WEAPON. If you were given the chance to have your previous one for longer, you might have felt a bit sentimental about this. You assume the new WEAPON is better than your current one because it has slightly more detail, and is farther away from the starting room. You doubt even H.N. could mess up game balance that poorly.


You >pick-up the new WEAPON.


The new WEAPON is picked up.

The animations in this game are so annoyingly inconsistent. Why does the >pick-up sometimes have the character do a whole pose and such, while other times not even bothering to make the character move closer to the weapon? Actually, on that train of thought, it seems like holding a WEAPON may potentially increase the range of items you can influence with commands, since before you had to be much closer when picking up the old WEAPON.


The map is updated.

You update the WALL MAP accordingly, and you are also now calling it the WALL MAP.

text that says "From, pYMxolbo" and also a pYMxolbo symbol and pYMxolbo's kidsona sprite thing