Twas a dark and stormy night, where heavy clouds hung.
A heavy, near omnipresent rain, flew down from 'twixt the veil.
The meandering keep split asunder the torrent,
a WIZARD TOWER that stretched immeasurably high.

Within, a CHALLENGE would await.
A TRIAL.
A TEST.
HARDSHIPS.
Further difficulties that one could discover by reading a thesaurus.
I ask thee, are you prepared?

Let us peer into this WIZARD TOWER.
Let us see who we are to deal with for this potentially life-changing journey.
...
Wow, is it damn dark in here or is it just me?
I can just see their outline... but this room contains...
the WIZARD'S APPRENTICE
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> APPRENTICE: Summon thirty two gaming chairs.

They can't even summon one, bucko. Sure the APPRENTICE has mana and the stats for the spell, but they need a Hand-carved Ball to summon it. And they don't have one, let alone thirty two!
> APPRENTICE: Read your book to learn SUMMON WATER.

Ah, you misunderstand! They already know how to "summon" water. BABBLER'S BROOK does that. This is a list of spells they already know about.
Some spells require extra items or ways to cast them (for example, summoning spells require an item and a cast phrase), but BABBLER'S BROOK is pretty straightforward, thankfully!

The APPRENTICE gives an example and casts BABBLER'S BROOK.

The WIZARD'S APPRENTICE'S WET FLOOR.
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Learn and cast mopping spell.
> APPRENTICE: Learn and cast unmopping spell.
"OH NO! NOT THE LAZERS AND THE SPIKES!" "Oh, you know the drill." "OH NO! NOT THE DRILL!"
"The government is BEES!"
"My brother has a brother."
"BUZZZZZZZZ asterisk"
"The sun is a deadly razor." "Oh yeah? Well, what does it do?" "It shaves your head off."
> APPRENTICE: Erect a WET FLOOR SIGN to warn visitors of newly created WET FLOOR.

They rip out a couple pages of the SWAG WIZARD MEDIA book on their shelf and write "WET FLOOR" on the pages using the pen from the desk, before placing them over the puddle in a little triangle.

...They didn't think this through, actually. Paper is flimsy! The pages flop and fall into the puddle.
To be fair, they don't really have anything more sturdy to use as a sign right now. They'll come back around to it if it hasn't dried by then.

The WET WIZARD MEDIA.
> APPRENTICE: grab a whisp

Well, they do need the Whisp's ESSENCE, but they can't just grab it with their bare hands. Shit'll hurt.

They shuffle their inventory again to get out a round-bottomed potion bottle and whip out their wand.

Gently but smoothly, the APPRENTICE pokes this Whisp into the bottle.

Hooray! They grabbed a whisp. Now they just gotta get out that ESSENCE and they're ready to cook.
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> APPRENTICE: Add second whisp into bottle to ensure sufficient essence quantity.

Smart move. I guess.

A bit cramped in there now! A third will not fit.
This will be more than plenty for their concoction.
Please.
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> APPRENTICE: Before leaving, take "MASTER" and "APPRENTICE" signs as materials for a new wet floor sign.

You got it, boss.

None shall slip here on this puddle.
The APPRENTICE has ensured this.

Anyway.
It's time to boogie.
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> [S] APPRENTICE: Brew that Potion
https://theguff.in/blog/wizard-tower/assets/panels/0109.mp4
https://www.youtube.com/watch?v=_aM4YztGQvM (worse quality but faster loading)
[whoops! cant embed these. enjoy sound page]
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Nice.
The APPRENTICE has a lot of this stuff now... maybe too much.
They can deal with that later though! The APPRENTICE has some stats to assign.
> Apprentice: allocate 2 stat points to exarchic equanimity

Two points to EE it is! The WIZARD'S APPRENTICE now has [].
They have two more to assign, as well as two [S] points they can use to unlock an S.
A Skill or Spell.
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APPRENTICE: Ask your apparent familiar for advice on how to use the rest of your points. And then also give it some head scritches.
> APPRENTICE: Ask your apparent familiar for advice on how to use the rest of your points.

Oh. Who the fuck is that. Where did this little fuckin' BUNYIP come from?
He appears to be taking a bath in the GLEAMING CORDIAL.

The APPRENTICE asks what they should put their points into.
The BUNYIP suggests GIZMO'S GAMBIT, because he thinks it's funny.
The APPRENTICE isn't sure how to take that, why's it so funny?
The BUNYIP also clarifies that he doesn't have the same kind of stats as the APPRENTICE does, as he is not a wizard. He has CREATURE things like SUNDERING SURREBUTTAL and FERINE FRACAS.
> APPRENTICE: And then also give it some head scritches.

He appreciates it.
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> Apprentice: ask bunyip to help you reach the spellbook on the high shelf

It's almost as if the BUNYIP has waited his whole life to be asked this.
Also he's green (and glowing) now.
I suppose that's what happens if one bathed in the GLEAMING CORDIAL.

The APPRENTICE lifts the BUNYIP up to grab the spellbook up on the top shelf, and he grabs it handily!
Finally, congrats!
It's only been 102 pages since the APPRENTICE first tried to get it.

Now, if he would just hand over the oh there he goes.
Off into the teleporter.
With the book.

Unhindered by the dark, the BUNYIP heads down the dark corridor, and through one of the side passages.
Farewell, little shit.

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> APPRENTICE: Take a look at your S's

Just... give them a moment.
That sucked.
You'd think you can trust a guy you've just met who's a creature who took a dunk in your cauldron who seemed overly excited to do the one thing you asked of them, huh?

Well... as we've seen before, this is what they have.
And here's an ever so convenient search bar to find possible Spells and Skills!
The APPRENTICE has got two S points to spend, so have at it!
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APPRENTICE: Search for a TRANSLATION skill so you can make use of Spells for Peons.
> APPRENTICE: Search for a TRANSLATION skill so you can make use of Spells for Peons.

Looks like there are a few results for TRANSLATION.
There's a BESPOKEN TRANSLATION spell, which requires 4 EXARCHIC EQUANIMITY, 2 AXIOMATIC ARCANOSITY, and 2 mana for each few minutes of use.
There's a TRANSCRIPTIONAL TRANSLATION spell, which requires 4 AXIOMATIC ARCANOSITY, 2 EXARCHIC EQUANIMITY, and 2 mana per page, though the mana cost increases the older the language is.
There's also a TRANSLOCATION TRANSLATION skill, which requires 3 GIZMO'S GAMBIT, 2 LITHE LOCOMOTION (which is a stat the APPRENTICE does not currently have), and 2 GUMPTION PIECES.
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