SBURB APPRECIATION TREAD

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Saturday, August 2nd, 2025, 10:44 AM2 days ago

Pretty much since the start of my intrest in Homestuck, I've been fixated on the aspects of SBURB. I've read over plenty of fan-made guides for the game, especially for the Replay AU (my beloved), and tried to absorb all the canon information about the game. I truly wonder if any other fans of this particular aspect of Homestuck have survived the dip in popularity of the Replay AU.

The gloobiness... It never stops...

celestialAbyss
Saturday, August 2nd, 2025, 10:54 AM2 days ago

The fun thing about the universe murdergame is that we barely scratch its surface so, if you really want, you can fill in the blanks as you want.


The not-so-fun thing about the universe murdergame is that we barely scratch its surface so we don't actually know a lot about how things function.


But, arguably, this is a part of Homestuck, in that we only see the parts that are essential for the narrative.

Fate is a river, and sibling,

Archiewhite
Saturday, August 2nd, 2025, 11:02 AM2 days ago

While I do agree with the theorising bits, it does suck that not enough of the game is explored in the comic.

Back on the theorising bits, it would take a lifetime of happiness for me to try and untangle all of the implications left around the comic into a cohesive game. I have already tried to do it, I've attempted to make a python-based SBURB-Sim that I've had to put on hold for a while, but also I think the things made by the Replay AU community do hold some credibility in the argument! I think taking different interpretations of the game and mashing them together would be a lot of fun!

The gloobiness... It never stops...

celestialAbyss
Saturday, August 2nd, 2025, 5:16 PM1 day ago

this is unironically my favorite part of homestuck. im serious. as fun as the kids and trolls interactions are, as compelling as the story can be sometimes, its the actual mechanics of the game- the medium, planets, questing, godtiers- that appeal to me that most. especially when you consider how even just tiny changes to a team composition or sprite prototyping can affect the entire game. not to mention things like glitches or bugs that could or could not exist.

temporalTourist
Saturday, August 2nd, 2025, 6:28 PM1 day ago

sburb on its own really seems like a beautiful game. despite how it's shown to be an unforgiving pain in the ass to play judging by how all the humans and trolls interact with it, playing it when you know what you're doing really seems like a spiritual journey with how it was the catalyst for so much character development and bonding.


venturing a whole planet built specifically for you, destroying for the sake of creating, searching for power from powerful people, just wow man. it's beautiful. i really like the sburb album and strife's make a wish



Kris Pythex
Saturday, August 2nd, 2025, 8:03 PM1 day ago

Conceptually as a game Shrub is filled with so many interesting and unique ideas, the way alchemy works is one of most fun crafting systems ive ever seen, all the Alchemiter upgrades and their slotted cards, the concept of sprites where whatever you augment your sprite with also effects the enemies, and of course the Scratch, there is genuinely NOTHING like the Scratch in terms of premise.


Its a Lemon


Ferris
Saturday, August 2nd, 2025, 8:05 PM1 day ago

I really enjoy the fact we don't fully know how the game works tbh!

It makes it way more interesting as a story device to me.

I'm a person... Probably.


Andy
Saturday, August 2nd, 2025, 9:49 PM1 day ago

I think SBURB is the perfect system for a narrative. Its a system practically built on character development. The way you are supposed to complete the game is literally by completing your character arc. Also, nobody can convince me that classpecting isn't the perfect personality types system. I just wish we had more specifics on some things. For example, there's a lot of classes and aspects that are barely even explored. Anyways, I am in desperate need for a ttrpg system that utilizes both the more technical aspects of SBURB and the narrative elements. Let me play sims in my friend's house and then watch them get their trauma unpacked by a giant worm.


lil hal


Saturday, August 2nd, 2025, 10:03 PM1 day ago

I like Jack Noir. I like that every sburb session means a new Jack Noir... Probs the best aspect of Sburb tbh

~🐀💨

Ascanewt
Saturday, August 2nd, 2025, 10:17 PM1 day ago

gosh the interest in sburb is what brought me to homestuck as a whole! back in the earlier years of my appreciating this comic it was definitely something i absolutely ADORED, and even if that train is a bit less fueled, i still definitely do love thinking of classpects, lands, sprites, and Definitely the lands, gosh are they so good.

i've gained a bit of a deeper appreciation for the comic now and what sburb moreso represents, but tbh i don't think i'll ever be wholly disinterested by sburb, the lands alone are some of the most interesting locations in fiction i can think of

Sunday, August 3rd, 2025, 10:53 PMabout 12 hours ago

I have been thinking of making a ttrpg campaign set in a (standard) game of sburb for a while, because it seems so fun? Like sburb seems PERFECT for a ttrpg- all the specific things like moduses and alchemy can lead to fun tinkering with the rules, all the vaguer stuff means you can explore the game more spontaneously, and as someone above said sburb is PERFECT for a narrative story. so yah tldr sburb is really really cool and i rly wanna play it :3

Tomira
Topic: SBURB APPRECIATION TREAD