I think SBURB is the perfect system for a narrative. Its a system practically built on character development. The way you are supposed to complete the game is literally by completing your character arc. Also, nobody can convince me that classpecting isn't the perfect personality types system. I just wish we had more specifics on some things. For example, there's a lot of classes and aspects that are barely even explored. Anyways, I am in desperate need for a ttrpg system that utilizes both the more technical aspects of SBURB and the narrative elements. Let me play sims in my friend's house and then watch them get their trauma unpacked by a giant worm.