Hello, FRAF! My name is Aeternis Prime, and I would like to present to you all the latest development in Table-Top Troll-Playing Games:
Troll: The Culling!
Welcome to Alternia, a distant grey rock adorned by its pink and green moons that drifts around a burning red sun. This planet serves as the cruel and brutal home of an alien race known as Trolls. The Trolls live in service to a tyrannical, world-spanning government, purpose-bred to conform to its rigid hierarchy. Those at the bottom are ground to dust, fuel for a societal machine that keeps those at the top in power so long as they stick to their predefined roles. It’s a system stuck in stagnation while trolls on either side of the spectrum try to change it in their own, fruitless ways. To put it bluntly, the world is broken. Get used to it.
Troll: The Culling is a Tabletop Troll-Playing Game made to be used in concert with Paradox Interactive's Storyteller v5 system. Set on a version of Alternia where the Reckoning never happened, Troll: The Culling aims to capture the political and sociological turmoil presented by Hivebent, Hiveswap, and Friendsim through the Gothic-Punk lens the World of Darkness is known for, while also delving into the biological horror of being a bipedal bug person with magic powers unique Biological Quirks.
Alongside World of Darkness staples like Attributes, Skills, and Traits, Troll: The Culling features its own host of unique and adapted mechanics. Adaptations give you access to the aforementioned Biological Quirks so you can dig into and control your friends' minds or just hit 'em real hard, while the Stability and Mutation systems give you incentive to not do that too often. You'll also find mechanics for Castes, Lusii, Strife Specibi, and more. On top of all that, it's even got its own factions, characters, and lore!
This system is being designed by myself and Miami Swacket, and it's something the two of us have been hammering away at for a while now. It's a huge passion project for the both of us and we're extremely proud of how far it's come since inception. That being said, it's still under development and not quite ready for a full "beta" (or whatever you call an unfinished TTRPG System). We are planning on playtesting it sometime in the near-ish future, so if you're interested in participating in that, we do have an interest survey (https://forms.gle/ShNDqjVLUqNBds736). Even if you're not familiar with World of Darkness or TTRPGs in general, your feedback is extremely valuable and greatly appreciated!
If you've made it this far, thanks for reading! Again, this is something I'm super excited about, and I really can't wait to share it with the fandom. I'll be periodically dumping more info about the system under this thread, so if you're interested in it keep an eye out for that!
Hey! I'm also involved with this!