I'm making a bideo game and plan on posting occasional progress updates here on occasion.
https://www.youtube.com/watch?v=sam4Gp5gqQw
Here's the trailer that was in the sahcon new year's showcase.
That being said, it will take much longer than october to finish. I will certainly release a public demo on cascade day, but it will not be the complete game on that date.
The Premise:
You are Hyacinth. You are forced to work at an evil company in the furthest ring as an executive's assistant. You are trapped here. However, you have ways to communicate with the outside world, and you have a mission you wish to complete while you're stuck behind enemy lines. You want to seek out all of the secrets of this company first, before sabotaging it from the inside.
The Gameplay:
Combat is handled using the Undertale battle system. Will you fight your co-workers? Will you practice safe de-escalation techniques? Can you dodge all the projectiles being thrown at you?
Overworld areas sometimes have puzzles, but not often.
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That being said, here's recent progress:
- Recently updated the back-end to MV 1.6.3. this caused a number of images to fail to load immediately during battle because as it turns out, the undertale battle system requires more than ten assets in use at a single given time. I boosted the asset cache to 30 and it immediately started working again.
- I FINALLY upgraded Hyacinth's hair to be more than one flat color! Now it actually shows up against the carpet in the penthouse!
- The nightly build can finally allow testers to load their save files! It turns out, rpg maker mv save files can sometimes save in the same place, so they all save the name of the game the save files belong to as well. Unfortunately, the default behavior is to display that in the save file thing, which gets very redundant when playing locally. A long time ago, somebody had the great idea to replace this title text with some other text, not realizing that this would cause a web-based incompatibility.
Fortunately, one of my close friends elsewhere whipped up a scriptlet that would just let me display some whatever text to be saved and modified in a dedicated slot right there, while leaving the game name thing alone.
At the moment, I'm currently trying to do a round of testing and I'm inserting in scenes from the source material as needed for context. The current one involves a particularly mysterious character and a certain someone responsible for a violent crime. I've still got a lot to draw for that scene, that's for sure...
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So, anyone got any questions, comments, complaints?
https://shinyjiggly.github.io/dungeon-crashers-website/dungeoncrashers/index.html
(aough where is the bb code editor on this thing)