Hello! I just found out about FRAF! I am very excited to be here.
For about 3 years, I've been working on Homestuck: Atypical Card game (HSATCG)- a game that mimics a trading card game (TCG) but with point-buy instead of randomized booster packs. The game is in active development, but has (as of posting) 249 unique cards already! It's played on Tabletop Simulator, on Steam- I've also printed out assets to play in-person a few times.
https://hsatcg.lucheek.com/ is the website, but the Tabletop Simulator Workshop download is more recent.
The game revolves around invading and over-powering your opponent's planet (and meanwhile defending your own.) One of the core mechanics is ~ATH Coding- cards being destroyed trigger other events, such as new characters entering or other intense effects.
If anybody is interested in playing (and/or giving feedback for development) or donating artwork for cards and assets, let me know! I'm happy to meet y'all!
Hi! Welcome to FRAF! Your game idea sounds really neat, and I like the Nepeta art on the card you posted :]
— matpat
Welcome to FRAF, Lucheek. This looks pretty cool. I like the idea of ~ATH triggers.
This is some straight up delirious biznasty, Dawg!!
this is really cool! the art is very cute, and im interested in hearing more about the spins you're putting on the TCG formula :0
(also i like how you got the acronym to fit the GCAT motif, props for that :3)
Read Cold, Cold Flood on AO3!
aIn'T tHiS sOmE mIrAcLeS ):0)
The Real Homestuck?
That's the friends we made along the way!
mIrAcLeS ):0)
https://www.reddit.com/r/TheRealHomestuck/s/2gCp8ku8rH
Thank y'all for the warm reception!!
@Matthew - Thanks! That artwork I did myself. Other artists have contributed, too!
Here is one of my favorites, by BaconSpider!
@awsnapz404 ~ATH Coding I think is the most unique part of the concept in the game, from a card game player perspective. There's a certain class of cards called "Executables" that use the code-- kind of like a "trap card" from Yu-Gi-Oh, but in plain sight to possibly deter (or egg-on) an opponent.
Other cards use ~ATH to "enter" (be played from hand) which can be a very nasty surprise for an opponent!
@Kit Apostrophey The point-buy system was inspired by war games / mini games, since I knew I didn't want (and couldn't) do booster packs... but wanted to limit deck-building somehow! I also wanted to give every card a purpose, because I don't need to make "pack filler" garbage cards just to take up space. I'm still working on the balance of it all though.
Gameplay wise, in addition to the ~ATH Coding, I tried to be unique in combat- unlike Pokemon or Lorcana, where you fight specific cards, or even Magic where cards are chosen to be specific blockers... Combat in HSATCG is always attacker versus everybody there. I was inspired in Homestuck by the, well, frequent mass death of characters at a location. This has been a challenge because it can be a "feel bad" to have your whole army of 4 power cards wiped by a single attack from a 5 power card, but I think it works out because it means you have to be very careful about when and where you play cards! (And you can use ~ATH to come back from such a wipe.) You can't win just by spitting out the most cards the fastest.
And thanks! "TCG" was already 75% of the way there, so I got lucky for that.
@Rosebot Forgot Password Thank you!
@Gamzee Makara