Hello! I just found out about FRAF! I am very excited to be here.
For about 3 years, I've been working on Homestuck: Atypical Card game (HSATCG)- a game that mimics a trading card game (TCG) but with point-buy instead of randomized booster packs. The game is in active development, but has (as of posting) 249 unique cards already! It's played on Tabletop Simulator, on Steam- I've also printed out assets to play in-person a few times.
https://hsatcg.lucheek.com/ is the website, but the Tabletop Simulator Workshop download is more recent.
The game revolves around invading and over-powering your opponent's planet (and meanwhile defending your own.) One of the core mechanics is ~ATH Coding- cards being destroyed trigger other events, such as new characters entering or other intense effects.

If anybody is interested in playing (and/or giving feedback for development) or donating artwork for cards and assets, let me know! I'm happy to meet y'all!
Hi! Welcome to FRAF! Your game idea sounds really neat, and I like the Nepeta art on the card you posted :]
— matpat
Welcome to FRAF, Lucheek. This looks pretty cool. I like the idea of ~ATH triggers.
This is some straight up delirious biznasty, Dawg!!![]()
this is really cool! the art is very cute, and im interested in hearing more about the spins you're putting on the TCG formula :0
(also i like how you got the acronym to fit the GCAT motif, props for that :3)
Read Cold, Cold Flood on AO3!

aIn'T tHiS sOmE mIrAcLeS ):0)
The Real Homestuck?
That's the friends we made along the way!
mIrAcLeS ):0)
https://www.reddit.com/r/TheRealHomestuck/s/2gCp8ku8rH
Thank y'all for the warm reception!!
@Matthew - Thanks! That artwork I did myself. Other artists have contributed, too!
Here is one of my favorites, by BaconSpider!

@awsnapz404 ~ATH Coding I think is the most unique part of the concept in the game, from a card game player perspective. There's a certain class of cards called "Executables" that use the code-- kind of like a "trap card" from Yu-Gi-Oh, but in plain sight to possibly deter (or egg-on) an opponent.

Other cards use ~ATH to "enter" (be played from hand) which can be a very nasty surprise for an opponent!

@Kit Apostrophey The point-buy system was inspired by war games / mini games, since I knew I didn't want (and couldn't) do booster packs... but wanted to limit deck-building somehow! I also wanted to give every card a purpose, because I don't need to make "pack filler" garbage cards just to take up space. I'm still working on the balance of it all though.
Gameplay wise, in addition to the ~ATH Coding, I tried to be unique in combat- unlike Pokemon or Lorcana, where you fight specific cards, or even Magic where cards are chosen to be specific blockers... Combat in HSATCG is always attacker versus everybody there. I was inspired in Homestuck by the, well, frequent mass death of characters at a location. This has been a challenge because it can be a "feel bad" to have your whole army of 4 power cards wiped by a single attack from a 5 power card, but I think it works out because it means you have to be very careful about when and where you play cards! (And you can use ~ATH to come back from such a wipe.) You can't win just by spitting out the most cards the fastest.
And thanks! "TCG" was already 75% of the way there, so I got lucky for that.
@Rosebot Forgot Password Thank you!
@Gamzee Makara
