> APPRENTICE: Boost your spirits by giving yourself a name worthy of a high-ranked wizard

If only they could! As a part of their pact with their MASTER, they are currently nameless. What they had before had been stripped from them in a process some call "WIZARDIZATION."
The APPRENTICE can't even remember what their name was before...
That being said... one of the prizes of the WIZARD DUEL is said to be a spell that names oneself! How lucky is that?
> APPRENTICE: Your dome is looking awfully barren. Make a wizard's hat!

Hell yeah.
After popping their ALCHEMICAL MANUAL back in their ALCHEMAGE'S POCKET, they grab a scroll from their bin of WIZARDLY SCROLLS, tear the paper off of its roller, and fold (and scrunch) it to be vaguely in the shape of a WIZARD'S HAT, creating the APPRENTICE'S HAT OF HANDICRAFT.
It appears to grant +2 to GIZMO'S GAMBIT and -2 to ONOMATOPOEIA OBSCURATION.
They equip it.
> APPRENTICE: Mark a summoning circle on the ground with chalk.

The APPRENTICE draws a circle with a stick of chalk, but doesn't fill it with anything... because they don't know what to put in there!
They've summoned a desk before, but that was basic magic with a normal ass wand. They might need a bit more instruction and/or studying to summon something fancier with a summoning circle.
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VISIT "THE WIZARD TOWER" OR AS I CALL IT "WIZARD TOWER" IN THE ADVENTURE SECTION BECAUSE I MAKE IT