Hiya!! Me and some other people are going to try and do a remake of the popular FarragoFiction's Sburbsim. We want to make it in godot and also potentially add some roguelike elements so you can influence the session from an observer stand point (like doc scratch or ultimate dirk strider). We also want to add elements from Beyond Canon like incomplete prototyping sessions.
Are there any elements you would like to see in the new sburbsim that weren't included in the original, or stuff you would love to see reworked? (for example the gnosis system, combo sessions and different ways of winning the game) Please let me know in the comments!
Also feel free to reach out if you'd like to contribute in any way (music, assets, programming, etc) or test the game when it's being developed. :3