In topic:I don't really like Tablestuck and wanna talk about it

Tuesday, December 30th, 2025, 11:48 PM4 months ago

Loading reply snippet...RPGStuck is hard to talk about because it is, quite literally, just a D&D ripoff, and in all the bad ways.


From the Rule Primer, the rules for social interaction:

Social interaction is one of the fundamental pillars of roleplaying. And indeed civilized life itself, but this is a tabletop game, you're here to read about social skill checks and gambits where social encounters are concerned.


As even a casual reader of Homestuck will be aware (if such a thing exists), conversations and speeches and other words for gabbing away with words beige and purple form a massive part of Sburb, and the same is true in RPGStuck.


Social Checks

A check is used when there is uncertainty about the outcome of an action. A social check, therefore, is used when there's uncertainty about the outcome of a social interaction, how the other side will react in response to something you said.


The typical skills used in a social check is the triad of Deception, Intimidation, and Persuasion. These are different approaches, whether you lie, bully, or charm to get your way. Performance is also a way to sway others. Occasionally, the SM may decide actions speak louder than words and let you check some other skill; this is uncommon and is purely at SM discretion.


On the other side, Insight is used to discern someone's intentions. If you try to deceive someone, and they are actively anticipating it, this would see an opposed check, Deception versus Insight, to see if the target of your deception falls for it. You might also do this if you suspect the NPC is lying to you and want to get a read on them.


Insight is not used to resist, say, Persuasion. Insight gives you, well, an insight, into someone's words and actions. It has no bearing on changing someone's mind by itself. In that vein, the SM does not make checks for NPCs to interact with you, the player. You have autonomy in this regard, where your character cannot be made to believe something solely because the dice said so, you must do it of your own volition.


This is, quite literally, 1-to-1 the same rules as D&D's, down to the same names used for the skill checks.

There is zero attempt at adapting the D&D rules into a Homestuck setting - the players being awkward teenagers never come into play, the themes of growing up and facing the social expectations of the story aren't present, there is literally nothing here that has anything to do with HS. All 8 of the main kids were terrible with communicating and noticing eachother's emotional trouble; why is Insight something you can just, have, when HS characters notably lack it?


It is really hard to talk about RPGstuck's design when its systems were never made for this; after a while, it becomes an exercise of repeating over and over "you should not copy and paste entire sections of other games without making it fit your game".


Having said all this - here's what Tablestuck has to say about the "Biography" section on the character sheet.


The Biography tab is where you put most of the non-mechanical features about a character. Their backstory, their personality, any hobbies they have, all that will go here. We won’t be spending a lot of time talking about this tab, it’s pretty self-explanatory.


There is 0 attempt at integrating personality, backstory or anything that could turn into a character arc into any mechanical aspect. The roleplaying and story aspects of the game take a backseat once again; not as much as Tablestuck due to the copypasted D&D mechanics, but still an abysmally low amount.


Check out my Balatro mod, Balatrostuck - LINK

Also check out my Homestuck TTRPG, too! - LINK

Fazzie
Fazzie
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