In topic: "Chess Beyond Limit"

Wednesday, October 22nd, 2025, 3:39 AM14 days ago

>LEVITATING BLACK ROOK: Use resources gained from digging in conjunction with your ROOK CONSTRUCTION POWERS to finally save BLACK PAWN C.



The BLACK ROOK extends out a STAIRCASE just as the BLACK PAWN lands.


The BLACK PAWN says oh cool.


>MEGAPAWN: Be moved by Black Pawn H's speech and join it in the struggle for JUSTICE FOR ALL PAWNS.



The CANDIDATE BLACK PAWN only meant justice for all BLACK PAWNS. But, sure, couldn't hurt to have some muscle on its side. It welcomes the MEGAPAWN happily. The MEGAPAWN considers itself loyal to the BLACK PAWN H, because nobody else got to it first. If that's not a reason to trust someone, what is?


>Grey Knight: quietly mix up a batch of grey powder paint and see if anyone wants some.



No need. It already has the PAIL OF GREY PAINT it used earlier to GREY itself.



It asks the first piece it sees if it wants any PAINT.


The ROARING KNIGHT is unappreciative of the offer.


>White Warlock: Bribe pieces to vote for your apprentice with crystals.



Yes, perfect. It'll hand out some merch, and while it makes the deal it'll convince its patrons that voting for its candidate is the right call. The PAWNS'll eat it up, they're suckers.


The crystals its giving out are completely inert of course, no MAGICAL PROPERTIES whatsoever. But they look pretty!



Oh, shit. Some kind of LAW ENFORCEMENT steps up and asks if there's trouble. The WHITE WARLOCK hides the stuff.


The KNIGHT begins an impromptu interrogation. Who is it? What's it doing in the yellow suit? Did it see some CRYSTALS here just now? Are they, by chance, ILLEGAL CRYSTALS?


The WARLOCK attempts to deflect, and just kind of ends up stammering.

Read Cold, Cold Flood on AO3!



Kit Astrophey