In topic: "VisorDweeb: The Dweebing of Visor"

Sunday, September 21st, 2025, 2:21 AMabout 1 month ago

> go open the left door and enter if it is locked go to right door and enter


VisorDweeb looking up, thinking about when in the VisorDweeb rpgmaker game from a bit ago you could interact with the two doors that are relevant right now and both of them would be closed.

You can recall back to PREVIOUS EXPERIENCES to determine the fruitlessness of this action. Both doors are closed, or as it was stated in the command, "locked".


Not everyone wanted to go SEE WHAT YOU COULD INTERACT WITH since it much more complicated to access than your other experiences, so you understand why this may have slipped past the judgement of the command submitter, but you do prefer to not repeat your actions unless it is for the sake of understanding something.


One does not need to push a door twice to ensure that it is closed. Once is enough.

text that says "From, pYMxolbo" and also a pYMxolbo symbol and pYMxolbo's kidsona sprite thing