In topic: "Alternate Sburb game mechanics"

Monday, August 4th, 2025, 9:04 AMabout 5 hours ago

Since time shenanigans are key to Sburb working in the first place I wondered how a suitable "single-player" session would go. Rather than outright punishing the player, the game is ramped up 12 fold where each aspect of the player is divided onto a planet and they must work together to reconverge and create a new universe. The personal quest was always one of my favorite mechanics of Sburb. I really want to delve into a complete narrative built around an individual's past and lingering mindsets to build up the Ultimate Hero.

As I'm typing this out I realize there doesn't need to be 11 other versions of yourself running around at the same time to complete 12 arcs of personal growth. But a hero with even limited access to every aspect would be incredibly busted. Perhaps a True Self would emerge victorious rather than an Ultimate which, as far as we've seen in HS2, comes with some heavy burdens.

VampiricSaint